Crystal (PirateSoftware Game jam 15)

An old alchemist in his ancient tower is assailed by crude shadows. Only light can save him now. 

Protect the candles. Conjure the light crystal to banish the spirits.

(headphones recommended)

Thank you for your interest!

Game Design Document

Walkthrough

Any feedback is immensely appreciated. If you feel that some design elements or puzzles are off or unfair, feel free to point it out.

StatusReleased
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
AuthorLemonne
GenrePuzzle
Made withGodot
TagsAtmospheric, Casual, Creepy, Ghosts, Godot, Horror, Magic, Point & Click, Short

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Game dev document
External

Comments

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(+1)

- interesting concept

- the graphics look great

- closing scrolls should have their x top right instead of top left (more common)

- it took me a few tries to understand what to do, but that's part of what makes this an interesting game

- no idea what the right scroll means

- I was stuck after doing what the left scroll says until I just swung the sword around and found the third ingredient, that felt a bit random

(+1)

- Thank you!

- Thank you!

- Very true!

- That's awesome!

- Yeah.. The visual wasn't the best. It's all in the name. Thricetap aka tap/click 3 times to temporarily chase away the shadow.

- I think I could cross off the ingredients on the sheet after you add it to the cauldron so there is no confusion.

This is really good criticism, thank you very very much! I believe that the biggest issue was unclear instructions... This is the key in puzzle games. Too little/bad info = confusion, too much = no challenge.

(+1)

Ooooh I got it! That was spooky, creeped me out a bit. Loved the style.

Took me probably 15 tries to figure it out. 

I agree with the other comments where I couldn't figure out how to close the pages.

Great job!

Wow! 15 tries! Now that's called commitment! Thank you very very much for your interest and suggestion!!!

(+1)

This was very neat. One bit of feedback, I couldn't tell how to close the spell pages until watching the walkthrough, it wasn't obvious that was an "x" to me.

Thank you very much! Yeah I see how it can be missed.. I could simply have any left_mouse_input close page if: page open. That'll do it! Thanks again!

(+1)

Awesome game! I definitely see the Rusty Lake influence - the aesthetic was on point and the puzzles were very creative :)

(+1)

Thank you very very much!! I was really going after the FEEL aspect. I'm really happy that it worked!